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The economy consists out of two resources:Ĭan be obtained via mass extractors, which can only be built on Mass Points. Okay, so now you've learned some fancy words it's time to introduce you to the first aspect of the game, the ECONOMY! This is a very small part of the Glossary.
buildpower = how fast a unit can build, repair, capture, and reclaim. mapcontrol = how much on the map you control, doesn't necessarily have to be mass points (for example holding the area between two expansions of the opponent). micro = the usage of units (for example dodging artillery). macro = related to the base, economy and production (opposite of micro). eco = economy (mass + power income and storage).
Let's start gaining knowledge! There are a bunch of words you'll need to know because you'll see them fairly often, which are the following: In this chapter we'll cover the basics of economy and some build orders to get you started. (And maybe even get the developers to finally help with this aspect.A Cybran engineer building a Hydro, while getting assisted by the ACU Right now there is only a small community, however a mod that could be a great improvement could revolutionize the game. If you need a place to start look at the links below. If you can help I think it is the feelings of the majority of those who play this game that you should help them. Many people are working on developing mods and maps to make Supreme Commander 2 a more diverse and interesting game.
Revamp Map Pack (Contains most of the maps from the campaign) :). However, they do work for the most part, but some have problems with AI pathfinding. This is a due to the inability to added required AI markers since the files are compiled making them unreadable. Most player-made maps currently show up incorrectly in the preview box because they have to piggy back off an existing skirmish map's layout and ID to work. Many people have managed to port maps into skirmish from the campaign which would then be modded with mass points and spawn markers despite the fact that the game developer's have not released any sort of map editor or any other form of assistance. If you do not, you might seriously impair the game by accident. It should be noted that when using mods one should ALWAYS ALWAYS ALWAYS backup the original game files. Nonetheless, people have managed to find ways that successfully introduce new maps and units, many of which are from the previous Supreme Commander, into the game. Officially Supreme Commander 2 was declared early on to be uneditable by Chris Taylor.