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In fact, if you’re like me, your first instinct will be to button mash for as much mobility as your walking tank is worth. That makes it a surprisingly tricky weapon to use in many situations. This classic weapon will blow up right in your green, partially obscured face if you’re in its blast radius. But be more careful with the rocket launcher. Even the ice bomb won’t bother you if you get caught in its blast! Feel free to use them to your heart’s content whenever they’re off cooldown. Grenades are one of your earliest abilities - and don’t affect you whatsoever. Then there are frag grenades and rockets. This can be mitigated with an upgrade that makes them only effect demons, however. Exploding barrels and mines, for instance, will damage both enemies and yourself (if you’re caught in the blast). That’s because different things explode in different ways - even the bombs you produce yourself. It’s shocking, I know, but it’s also a bit of a complicated truth. It really makes a big difference once you know just how far you can get with a single button press. Try to get as much distance as you can out of every move instead. If you’re having trouble reaching a platform, odds are that you’re jumping or juking too early. Getting through them, however, takes some getting used to DOOM Eternal expects you to really milk your maneuvers for all their worth - letting your dashes and jumps run their course on some of the longest chasms. The puzzles themselves are typically straightforward. These will be vital to progressing through the story, and definitely important for catching some of the many secrets scattered throughout each level.
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Both a double jump and a double dash unlock very early in the game. Luckily, it gives you plenty of tools to overcome these challenges.
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